Educational game
Let people experience a system, period or choice rather than explain it abstractly.
Custom studio
We help you design a game to share knowledge, train, mobilise, open a debate, or convey your values and analyses.
Tell us about your project ↓01 · The offer
We can handle the full production or support one stage: game design, writing, historical research, prototyping or technical guidance.
Let people experience a system, period or choice rather than explain it abstractly.
Support a campaign and make collective action and power relations visible.
Create an experience for a museum, exhibition, archive or memorial site.
Rapidly test an idea for a mechanic, narrative or public installation.
02 · The method
We work with your teams and stakeholders. Every stage produces something that can be reviewed and tested.
We clarify the audience, message, constraints and experience the game must create.
We gather sources, stakeholders and the contradictions worth preserving.
A playable loop arrives early to test the core idea before production.
Design, writing, integration and testing move forward in short documented cycles.
We prepare deployment, handover and future development.
03 · Our projects
04 · FAQ
A short prototype and a complete game have different scopes. We turn the brief into an explicit quote.
Yes. We can produce independently, co-design with your team, or hand over a method and prototype.
Yes. A scoping workshop is often the best way to test whether a game is the right format.
Web, desktop and mobile first. Installations can be considered depending on context.
05 · Contact
Even if the brief is not final, tell us about the context and the decision you want to illuminate.