Custom studio

Commission a game

We help you design a game to share knowledge, train, mobilise, open a debate, or convey your values and analyses.

Tell us about your project ↓

01 · The offer

From the first workshop to delivery.

We can handle the full production or support one stage: game design, writing, historical research, prototyping or technical guidance.

01

Educational game

Let people experience a system, period or choice rather than explain it abstractly.

02

Campaign game

Support a campaign and make collective action and power relations visible.

03

Cultural mediation

Create an experience for a museum, exhibition, archive or memorial site.

04

Custom prototype

Rapidly test an idea for a mechanic, narrative or public installation.

02 · The method

Make complexity playable.

We work with your teams and stakeholders. Every stage produces something that can be reviewed and tested.

  1. 01

    Scoping

    We clarify the audience, message, constraints and experience the game must create.

  2. 02

    Research

    We gather sources, stakeholders and the contradictions worth preserving.

  3. 03

    Prototype

    A playable loop arrives early to test the core idea before production.

  4. 04

    Production

    Design, writing, integration and testing move forward in short documented cycles.

  5. 05

    Delivery

    We prepare deployment, handover and future development.

04 · FAQ

Before we begin.

What budget should we plan?

A short prototype and a complete game have different scopes. We turn the brief into an explicit quote.

Can you work with an internal team?

Yes. We can produce independently, co-design with your team, or hand over a method and prototype.

Can we start with a workshop?

Yes. A scoping workshop is often the best way to test whether a game is the right format.

Which platforms?

Web, desktop and mobile first. Installations can be considered depending on context.

05 · Contact

Let’s discuss your project.

Even if the brief is not final, tell us about the context and the decision you want to illuminate.

Context, objective, expected content and known constraints — 30 characters minimum.

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