Strategy and infiltration
In the Sing Sing Valley
An anti-imperialist strategy game in the jungles of Rhea.
Play as a Venusian officer on Rhea and adapt to a colonial war whose territories, missions and battles change with every campaign.

A mobile strategy and infiltration game
In the Sing Sing Valley transposes the French war in Indochina into a science-fiction universe. You play as a Venusian officer sent to Rhea, one of Jupiter’s moons, amid a colonial war as unstable as it is unpredictable.
War as a labyrinth
Every campaign redistributes territories and changes how the player can travel. A Venusian-controlled zone cannot be crossed in the same way as a rebel-held sector: you must read the map, choose a route and adapt to a shifting situation.
Missions combine objectives imposed by the command — securing a depot or interrogating an informant — with personal goals such as finding a missing comrade. Battles can erupt in a harbour, an airport or deep in the jungle.
A critique of the colonial machine
The game examines the mechanisms of imperialism: civilian bombing, abuses and propaganda are not mere scenery. The player character is not cast as a hero standing outside the conflict, but as a participant whose decisions expose the system’s contradictions.
Humanity against the machine
Both sides are controlled by algorithms. Combined with the reshuffling of the maps, they make every campaign different and support a reflection on warfare, obedience and the limited space left to individual choice.
A politically engaged artistic experience
The art direction draws on 1950s and 1960s war cinema, using saturated colours and a science-fiction jungle. Its fragmented narrative gradually reveals military orders and their consequences.
“War is a labyrinth whose map belongs to no one.”
Gallery
The game in images.
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